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Alterna Robotics

Simulate the Moon. Validate on hardware.

Using a Particle Dynamics Engine based on our CEO's doctoral research results and an in-house rendering engine, we are working to recreate lunar terrain, particle motion, light, shadows, reflection and spectral characteristics. Our own hardware and cameras support validation and calibration, connecting perception and control with real environments through Sim2Real.

Can it drive, see and work?

Evaluating lunar robots calls for both vehicle–terrain interaction and changes in visual appearance under different lighting. We aim to test particle physics and image generation under shared vehicle, terrain and task conditions.

Particles and vehicle interaction

We aim to model regolith particle contact, friction and motion to evaluate wheel sinkage, slip, terrain deformation and reaction forces during work.

Light, shadows and sensor appearance

We address lunar light, shadows, surface reflection and spectral characteristics to recreate the view from physical cameras. Differences in illumination and viewpoint inform perception and localization evaluation.

From simulation to hardware

We compare simulated driving behavior and images against physical tests and assess errors for each condition. Calibration and repeated validation aim to narrow the Sim2Real gap.

Sim2Real: connect simulation, learning and hardware tests

Sim2Real transfers perception and control developed or trained in simulation to real hardware. Our Particle Dynamics Engine supports reinforcement learning (RL) with thousands of virtual rovers and model-based behavior validation. A key strength is the ability to train and validate under varied terrain, vehicle and control conditions within the same physics model. We combine this with rendered light, shadows and images, then measure differences against our own hardware to calibrate the model and support real-world operation.

  1. 01

    Define matching conditions

    Specify vehicle geometry, terrain, task plans, lighting and camera conditions, and decide what to compare.

  2. 02

    Train and validate at scale

    Use thousands of virtual rovers for reinforcement learning (RL) in the Dynamics Engine, validate behavior against the physics model, and compare terrain, vehicle and control conditions.

  3. 03

    Transfer and measure

    Use ROS 2 to connect perception and control with the test rover and capture driving behavior and images under corresponding conditions.

  4. 04

    Feed differences back

    Compare sinkage, slip, perception results, task duration and power use. Revise physics, rendering conditions or model parameters and evaluate again.

Technology for lunar simulation and Sim2Real

Doctoral research foundation | In-house calibration and R&D

Particle Dynamics Engine

Model regolith behavior from its particles.

Our Particle Dynamics Engine builds on our CEO's doctoral research results to address particle contact, friction and motion, including interaction with wheels and tools. We compare predicted sinkage, slip and traction with measurements from our own rovers, using hardware validation to calibrate the model and advance research and development. Evaluating different particle and terrain conditions helps us improve lunar-environment fidelity.

In-house development and research | Lunar optics and cameras

Rendering Engine

Recreate how a robot sees the lunar surface.

We are developing an in-house rendering engine for lunar conditions, covering incident and reflected light, shadows cast by terrain and vehicles, surface spectral characteristics and their appearance through physical cameras. Comparison with images from real cameras supports model validation and connects varied illumination and viewpoints with perception, localization and Sim2Real evaluation.

Terrain and mobility physics

Soft-terrain simulator

Model sinkage, slip and traction.

Using environments including Isaac Lab and ROS 2, we are researching how to connect our particle dynamics and rendering engines with a lunar digital twin. Our goal is to examine mobility, visual perception, task duration and power needs within the same scenarios while varying vehicle, terrain, lighting and task conditions.

Simulation–hardware comparison

Measured-data calibration

Measure the gap and update the model.

We plan to compare predicted sinkage, slip and driving behavior with ground measurements, and rendered images with real images under documented lighting conditions. Our goal is to calibrate both physical models and rendering conditions and assess errors and uncertainty for each scenario.

Integrated hardware and software expertise

Hardware and rover development

The potential to develop every system element in house.

Our team combines hardware expertise in mechanisms, thermal design, electronics, embedded systems, measurement and sensing with software expertise in simulation, perception and control. Building on nine generations of rovers developed over four years in ARES Project, we have the potential to develop every system element in house, from the chassis and electronics to control and simulation. Specialists work together on integration, validation and improvement using our own hardware.

From ground tests to space missions

A model that grows with data

Update the model with each experiment.

We plan to accumulate ground-test data and later incorporate space-mission measurements. Calibration data and ongoing model updates will underpin future digital twin and data licensing.

Reinforcement learning and physical AI

Sim2Real and autonomous control

Train thousands, validate with models, transfer to hardware.

Our Particle Dynamics Engine supports reinforcement learning (RL) with thousands of virtual rovers and model-based behavior validation. Varying terrain, vehicle and control conditions lets us compare and evaluate learned control policies within the physics model. Validation and calibration with our own hardware help narrow the simulation gap, connecting this work with rendered visual-perception evaluation through Sim2Real.

Development status and validation plan

Area
Existing assets
Current status and next steps
We have an Isaac Lab soft-terrain simulator, a ROS 2 digital twin, and a four-wheel prototype rover with a rocker mechanism.
Area
In-house engine research
Current status and next steps
Our Particle Dynamics Engine builds on our CEO's doctoral research results, with calibration through in-house hardware validation and ongoing research and development. Our rendering engine is also developed in house to recreate lunar conditions and reflection and spectral characteristics captured by physical cameras.
Area
Calibration and hardware validation
Current status and next steps
Ground-test comparison and calibration are planned for 2027. Predicting sinkage, slip and task duration within 20% of ground-test measurements remains a development target. This target is separate from lighting and image evaluation.
Area
Lunar gravity, soil and lighting
Current status and next steps
We plan to account for gravity differences and differences between simulants and lunar soil. Ground tests with documented lighting conditions and comparison with future lunar images will help assess lighting fidelity and applicability.
Area
Space-mission data
Current status and next steps
Future mission measurements, including driving and image data, are planned as inputs to model updates. Lunar-environment fidelity and Sim2Real validation remain future work.

Discuss mission evaluation and joint development

We welcome construction companies planning lunar operations, space companies developing rovers, landers and payloads, and space agencies and research institutions. We are also exploring applications in terrestrial autonomous construction and disaster response.

Contact us